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It uses a simple system with a general dice pool (starting at 2 dice) to split among all actions, resolving stat dice vs difficulty. A storytelling game with a Director and set of player, that uses a single stat ("Awesome! A player takes a turn narrating, and the other players vote thumbs up or down.
If the result is mixed, the player rolls 1d20 for their new Awesome score.
Action resolution is rolling d6s based on skill where every 5 or 6 is one success. A sci-fi RPG about characters permanently stranded on an uninhabited planet after an interstellar war has wiped out their homeworlds.
It uses a dice pool system, taking the lowest die rolled where 1-5 is a success but each "1" loses you that die. The PCs are humans awakened to a realm of myth known as the "Plasm".
~15 pages HTML A horror story game where the player characters are among the few to survive being abducted by malevolent aliens ("the Host") - and gained superhuman powers as "revenants".
If your offense is greater than opponent's defense, you hit. Not really an RPG -- rather a version of the live-action party game, played over days. The basic rules are freeware (optional charge), with two commercial background settings for each.
Players secretly try to kill their target by hitting with a NERF dart or other mock projectile. It uses a point-based, skill-based character creation, emphasizing freeform discovering things about their characters.
An expanded version with GM-only information is available in print (not free). It's intended to be a simple, light hearted system with lots of opportunity for heroics.
It uses freeform skills rated on a five-step scale (Poor to Excellent).