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Within this multiverse are an endless variety of worlds.Many of them have been published as official settings for the D&D game.Beyond this, the main doors of Castle Ravenloft stand open, a rich warm light spilling into the courtyard. The DM creates adventures for the characters, who navigate its hazards and decide which paths to explore.Phillip (playing Gareth): I want to look at the gargoyles. Amy (playing Riva): The drawbridge looks precarious? Do I think we can cross it, or is it going to collapse under our weight? The DM might describe the entrance to Castle Ravenloft, and the players decide what they want their adventurers to do.Anything is possible, but the dice make some outcomes more probable than others. Because the DM can improvise to react to anything the players attempt, D&D is infinitely flexible, and each adventure can be exciting and unexpected.The game has no real end; when one story or quest wraps up, another one can begin, creating an ongoing story called a campaign.The group might fail to complete an adventure successfully, but if everyone had a good time and created a memorable story, they all win.
Together, the DM and the players create an exciting story of bold adventurers who confront deadly perils.Sometimes an adventurer might come to a grisly end, torn apart by ferocious monsters or done in by a nefarious villain.Even so, the other adventurers can search for powerful magic to revive their fallen comrade, or the player might choose to create a new character to carry on.The Dungeons & Dragons roleplaying game is about storytelling in worlds of swords and sorcery.It shares elements with childhood games of make-believe. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents.The legends of the Forgotten Realms, Dragonlance, Greyhawk, Dark Sun, Mystara, and Eberron settings are woven together in the fabric of the multiverse.Alongside these worlds are hundreds of thousands more, created by generations of D&D players for their own games.Each monster defeated, each adventure completed, and each treasure recovered not only adds to the continuing story, but also earns the adventurers new capabilities.This increase in power is reflected by an adventurer’s level.They begin with a foundation of medieval fantasy and then add the creatures, places, and magic that make these worlds unique.The worlds of the Dungeons & Dragons game exist within a vast cosmos called the multiverse, connected in strange and mysterious ways to one another and to other planes of existence, such as the Elemental Plane of Fire and the Infinite Depths of the Abyss.